A Kickstarter that I wrote, organized, and designed (including multiple 3D assets), which brought in over $100,000.
A PDF showcasing examples of my design/editorial work and text/graphic implementation for the tabletop game Shard Bugs.
A guide to rules and procedures for the tabletop game Shard Bugs that I designed, wrote, and edited.
A guide I designed, wrote, and edited to assist in playing the tabletop game Chrono Core.
An article I wrote for Gem-A's Gems&Jewellery publication after conducting an interview with Aether's co-founder and CMO.
A guide to rules and procedures for the tabletop game Lore that I designed, wrote, and edited.
A "quickstart guide" for Lore that I authored and edited, including visual accompaniments that were
designed by me.
A style guide for the tabletop game Lore that I wrote and developed in collaboration with a co-editor.
An academic essay exploring ideas of linguistic relativity found throughout Ted Chiang's The Story of Your Life.
A redesigned logo and accompanying business card for a freelance editor.
An academic literary synthesis exploring the role of TCP in the prevention and treatment of eating disorders.
An academic essay proposing that poetry acts as an independent Saussurean langue, as exemplified in Marge Piercy's "You don't understand me."
A case study on the efficacy of the non-profit organization Healthcare-NOW.
A letter of transmittal detailing extensive edits for a student portfolio, wherein I was the team lead.
A substantive edit of UCF's Student Center that demonstrates my design philosophy.
A team edit of a first-year student's submission to UCF's Stylus publication.
An edit of another student's editorial values statement.